- [Jesse] Right now our player's explode animation…is a little anticlimactic.…The player simply gets removed from the scene,…and we don't see any effect to show the player's demise.…Let's work on some particles that we can shoot out…when the player explodes.…Let's go inside of the Jetroid artwork sprites debris folder…and drag the first piece of debris out into the scene.…Let's go ahead and rename this to debris,…and let's add our random sprites script to it.…
We're going to want to lock the inspector panel…and then select all the different types of debris…and drag them over to the sprites array…inside of the random script component.…Now we have different types of debris…that'll be shown whenever we spawn this game object.…Next, let's add a rigidbody 2D…so that our debris adheres to gravity.…And finally, we're going to want to add a circle collider 2D.…
Let's go ahead and change the radius to three.…We can re-select the debris from our scene…and zoom in to take a look…to make sure that it's in the right position.…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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