Join Jesse Freeman for an in-depth discussion in this video Change animations on the player, part of Unity 5: 2D Building an Adventure Game.
- [Instructor] Now that we have…all of our animations set up,…it's time to connect them so that we can transition…from one animation to another.…First, we're going to want to re-organize…the way our animations are laid out.…Make sure you have your game object selected…and go to the Animator Panel.…We already have our Player Idle Animation set up…and this is our entry point, so let's move this…above the entry.…Next, we're going to want to drag the Any State…into the middle.…We're going to use this to allow us to transition…from one state to another by not needing…to connect them all together directly.…
To show you how this works,…let's set up the first animation.…We'll move the Player Jet Animation over to the right,…let's move the Player Walk Animation to the top,…and we'll leave the Player Empty Animation where it is.…The way that we can connect our first animation…is by right-clicking on the Any State,…select Make Transition, and drag the arrow…over to our Player Idle Animation.…This will allow us to go from any other state…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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