Join Jesse Freeman for an in-depth discussion in this video Camera, part of Unity 5: 2D Building an Adventure Game.
- [Narrator] So at this point, as we've been…testing out our game,…you may have found it a little bit hard…to see what's going on because of…the zoom level of the camera.…We're going to go ahead and fix that.…First let's talk a little bit about the camera in a 2D game.…If you select the camera from the hierarchy window…and take a look at its settings,…you'll see that the camera is set to…projection orthographic.…This means that everything the camera sees…will be rendered in 2D.…
You can change this to perspective,…but it may have different results than you're expecting.…Sometimes you can use perspective cameras…in order to add a little bit extra depth,…or to mix 2D and 3D in your game.…We're going to stick with the default value…of orthographic.…Also, we set our size manually to 30…and the camera doesn't know how to follow the player…on its own.…In order to fix this, we're going to create a new script…and call it camera follow.…
Then let's double click on the script…and open it up in MonoDevelop.…In order for us to follow the camera,…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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