Join Jesse Freeman for an in-depth discussion in this video Building the player, part of Unity 5: 2D Essential Training (2015).
- Now that we have our levels set up,…our Spawner working, and the object pool working as well,…it's time for us to create a player for our game.…To do this, we're going to set up…the animation for our player first.…Let's go into our Artwork folder,…and go to our sprite-sheets,…and select the person.…Here, we can unfold the texture,…and see all the sprites that we cut out…from the sprite-sheet.…Let's drag sprites two through eight onto the scene.…Once we do this, Unity's going to want us…to create a new animation for all of these sprites.…
In this case, let's call this…PlayerRunAnimation.…And we're going to open this up,…and create a new folder now for all of our animation.…Then let's save the PlayerRunAnimation,…into the Animations folder.…Now, if we run our game,…we'll see that our player has his run animation in place.…Next, we'll want to clean this up.…Let's rename this the Player.…And next, we're going to want to add…the physic objects we need to make this work.…
We'll start with the Box Collider 2D.…Now as you can see, the Box Collider is going…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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