Join Jesse Freeman for an in-depth discussion in this video Building a level, part of Unity 4: 2D Essential Training.
…So, this point we've now created all the obstacles…and all the aliens we'll need for our game.…It's time for us to start building out a level.…We're going to create a new scene, and we're going to save this as…level one, and we're going to put it in our scenes folder.…Now a quick note, by default unity…actually doesn't have a 2D tile map editor.…So, in this case we're going to be laying the tiles out by hand.…To get started, we're going to go into the sprite sheet folder.…And, we're going to look at our cave sprites.…
Now, lets zoom in a little bit more, so that we can see…the grids here that make up each of the tiles in the back ground.…We're going to select our cave sprite, as you…can see each of our sprites is 100 pixels…by 100 pixels, which should match up evenly,…to each one of the tiles in this grid.…Let's go down and select Sprite 7, which represents a…dark background, which will be the basis for our level.…We'll simply drag this into the scene, and set its position to 00.…
Next, as we move it to the right, we're going…
- Installing Unity
- Creating a new project
- Making scripts in Unity with C#
- Working with 2D artwork
- Creating animations
- Creating and moving players
- Adding collisions
- Creating an alien enemy
- Extending Unity with gizmos
- Creating a simple tile map
- Switching between levels
- Publishing your game
Skill Level Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 51m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Getting Started with Unity
2. Working with Sprites
3. Creating a Player
4. Interactive Objects
5. Aliens and AI
6. Making a Level
7. Working with Sound
8. Managing Scenes
9. Publishing Basics
Publishing overview3m 36s
Next steps1m 9s
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