Join Jesse Freeman for an in-depth discussion in this video Animation timeline, part of Unity 5: 2D Building an Adventure Game.
- [Instructor] Now it's time for us to build…our second animation.…We're going to want to create an animation…for the idle state of our player.…If we go back into our project…and select the Player folder…from inside of our Artwork, Sprites folder,…we can go ahead and drag the player-idle sprite…into the scene.…But you may have noticed that something has happened.…At this point, we weren't asked to create an animation,…and that's because the Animation Wizard…only pops up when you're actually dragging multiple sprites.…
In order for us to create an animation with a single sprite,…we're going to have to do that by hand.…Let's delete this sprite from the scene…and go to the original game object we created…with the jet animation.…When we select it, you'll see that the Animation window…is now populated with the frames of the animation.…We can go to the drop-down below the play controls,…and select Create New Clip.…Let's make sure to save this in the correct…Animations folder inside of our project.…
And we're going to call this PlayerIdleAnimation.…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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