Join Jesse Freeman for an in-depth discussion in this video Animate the splash screen, part of Unity 5: 2D Building an Adventure Game.
- [Instructor] Before we wire up our Splash screen,…let's add a little bit of animation to it,…to make it more interesting to look at.…The first thing we want to do…is animate the player.…If we go into the canvas and select the player,…you'll see that we're using a special component…called the Image, which is part of Unity's new UI system.…But in order for us to actually animate it,…we're going to need to create an animator,…and an animation.…The quickest way for us to do this,…is to go into the Assets, Jetroid, Artwork folder,…and select the Splash folder.…
Inside of it, let's select all of the Player Animations,…and Drag them into the Scene.…Here, we're going to call this SplashPlayerAnimation.…And let's be sure to Save this,…inside of our Animations folder.…Once this is added to the scene however,…it won't actually render as part of the canvas.…What we're going to do is copy the components…from this game object, into our canvas player game object.…First, we're going to use the same Sprite Renderer.…
So let's Right-click on the Name of the Component,…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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