Join Jesse Freeman for an in-depth discussion in this video Aliens that walk, part of Unity 5: 2D Building an Adventure Game.
- [Narrator] At this point we're now ready…to add a little bit more challenge to our game.…We're going to create an alien…that the player has to avoid…when they're trying to collect the crystals.…Let's go ahead and select the foreground tile map…and while holding down shift…let's add two walls to either side of the platform.…We should also create a new platform next to it…so that we can test out that the aliens will be able to…turn around when they hit the edge of a wall…or that they stay on a platform that doesn't have edges.…
Let's deselect foreground…in order to have an automatically remove the brush…and then inside of the foreground game object…let's go ahead and select all the tiles.…Now let's go ahead and re-add a box collider…to all of the tiles.…This way our new tiles have a box collider as well.…And let's go ahead and change…the order in layer to equal one.…Next, let's go ahead and move the spikes out of the way.…
It's easier to just select them from the hierarchy…than clicking the move tool, drag them off to the side…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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