Follow a discussion around the wireframing process and where UXPin fits into the workflow.
- [Instructor] In this chapter we're going to deal…with wireframing and we're going to build…a low-fidelity wireframe, medium-fidelity,…and then high-fidelity.…And in this video what I want to do is, sort of, get you…to understand the difference between the three of them.…And in this chapter we're also going to build a project…that deals with a provincial park in northern Ontario…named Rabbit Blanket Lake.…But what we are not going to do is to slap a bunch…of content onto a bunch of screens and then figure out…how those screens work as a comprehensive whole.…
Instead, what I intend to do here is to step back…and, sort of, let you understand the process.…In general terms, the process starts…with a low-fidelity wireframe, which you see over here…on the left, which becomes a medium-fidelity wireframe…showing the content, which is kind of what you're looking…at on the right, here, and results in a high-fidelity…medium frame prototype.…So we'll start with low-fidelity, we got to medium fidelity,…and then we go to a high-fidelity prototype that contains…
- Importing artboards from Photoshop and Sketch
- Adding interactivity
- Adding animations
- Designing responsive sites
- Sharing prototypes with stakeholders
- Creating image carousels
- Create slide-in menus
Skill Level Intermediate
1. The UXPin Interface
2. Build an iOS Project
3. Import Photoshop and Sketch Files
4. Adding Interactivity and Animation
5. Building Components
6. Sharing and Collaboration
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