Get an overview of the UX documents contained in the UXPin Dashboard, and how to create them.
- [Narrator] When you arrive at the UXPin dashboard and select a project such as the Excellent Adventure right here. The next screen shows you a rather large thumbnail of the project. And if you roll the mouse over it, you will be presented with two rather self-explanatory choices. Edit design, which takes you to the canvas, and preview which allows you to do a preview in the browser. But here, in the bottom right, right here with the more button, is where the term UX has been added to UXPin.
You can do a live presentation, which means you can open this up in a browser, and present your project to a whole bunch of people, including the team or users even. You can do usability testing, or you can even move through the iterations of the project. All of which should tell you that there has been a rather profound shift in web and mobile design over the past couple of years. Prior to this shift, the design process was much like what I call an our gang approach.
Back in the 30s and 40s, Judy Garland and Mickey Rooney made several movies whose premise was to save a town or neighborhood. And you could see it coming when you heard "I have a barn, you get the gang, we'll put on a show". And in the next scene, Broadway broke out, and the town was saved. This lets put on a show mentality drove web and mobile design for the longest time. And then somebody actually asked the right question. And the question was, will a user actually be able to use this project? This shifted the focus to user experience, and a corresponding laser-like focus on the long suffering user him or herself.
UXPin is neatly set up to be an integral part of the UX Design process. Then it gets better. Tucked away in the bottom left corner, is an add UX document button. If you click it, you are presented with the opportunity to create three key UX documents. Which are common in a UX Design workflow. If you click persona, you can create a number of users based upon the research done even before you flame up UXPin.
The business model canvas selection, lets you lay out the business case for the project. And the project canvas document, lets you map out the management aspects of the project. The best part of all of this is these documents then become part of the entire project. I'm just going to click the add persona button here. And I'm going to come to the persona area, and you can see that you can add all kinds of stuff. You can upload a picture, what the demographics are, what the characteristics are.
Give them a bit of a story. What are their goals? What are their frustrations? What are triggers words that will drive the project? And once you've got all that done, you can either share it, or save it. So I'm just going to click the save button. And I'm going to go back to my Excellent Adventure screen here, and you can see there's the document that has been added to it. Now the best part of all of this is these documents then become a part of the entire project. And your team, having access to them, will always know who they are designing for, why they are doing it, what they need to do, and by when.
Do you always need to create these documents? I can't say. That decision rests with you, but as your projects get more involved and complicated they will reassure anyone that asks the following question. Tell me again, why are we doing this?
- Importing artboards from Photoshop and Sketch
- Adding interactivity
- Adding animations
- Designing responsive sites
- Sharing prototypes with stakeholders
- Creating image carousels
- Create slide-in menus