Learn how to create a team library of images, icons, and components in UXPin.
- [Instructor] Another really useful feature of UXPin is the team library. And that's found right here, so if you come to your libraries panel, you have a team library. So what does this all mean? Well, it means that you if have common interface elements and custom icons and things like that, that you want to share with the entire team that is designing this project, you don't have to give them a USB key with all the elements on it, you just basically put it in this library, and anybody that is on the team associated with this project has access to the item.
So let's take a look at how that works. I've got a camp icon here, and I've got a hike icon here, and I want to add them to the team library. Now what you can't do, okay, let's get real clear on this one. You can't just drag and drop. If I grab this tent and pull it over here you can see that I can't drop it into the library. So I'm just going to put it back. What you want to do is to select the item you want to add to the library, right click on it, and right here is add to custom library.
So it's alt C or option C if you have a Mac. So I add it to the custom library, and you can see that there's this little gray thing here, and eventually what it will do is load it into the team library, and the tent will appear, there it is. And you can name the library element to camp. And if I want to add the boot again, I would just select it, right click, add to custom library, wait for it to get added to the library, and once it is there rename it.
So I'm going to call this one hiking. Now if you want to get rid of a custom library element, all you've got to do is just click the little trash can here and it's gone. So if I click it, it's gone. So there you go, there's using a team library, which you can use to share all kinds of interface items and icons and images, and whatever else you want to share with the team that is authorized to work on the project.
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