In this video Emmanuel Henri provides an overview of the design tools available on UXPin to get familiar with the interface.
- [Instructor] Now that we've created an initial project, … let's quickly explore the UI and tools available in UXPin. … As a quick note, know that there isn't any … exercise files of the project in this course, … as the projects are saved online. … However, we'll use some images I've shared … with you to complete the project. … The first thing you see when you … get into UXPin is the top bar, here. … If you click on those three lines here, … you're going to see how to go back to your projects, … what are the view options, if you want to add users … to this particular project, what are the integrations, … and then if you've used UXPin you can … take a look at what's new. … Alright, so now let's actually change the name … of that project so we'll double click on that, … and then change it to mobile. … And as you make changes to the project … you're going to see that your project is saved … automatically online, and you can … actually take a look at here. … As soon as you make any changes to this project …
- Starting a project
- Building assets
- Playing with interactions
- Creating a design system
- Exploring dev specs and styles
- Creating new iterations