Get an overview of the libraries found in UXPin, and how to manage them.
- [Man] If there is one aspect of UXPin that I just adore,…it has to be the libraries.…Building UX design projects,…especially when it comes to working with mobile,…is to put it gently, frustrating.…There is that inevitable point where you need…a particular interface element.…Let's say, an icon.…And you simply can't find it in the application…you're working on.…So, you're confronted with two choices.…
You can either roll your own icon,…or head out to the internet on yet another…great icon hunt.…Even then, if you do find the item,…it may not be editable,…or it is it not exactly royalty free.…This is simply not the case with USPin.…The library of icons and interface elements is both…broad and deep.…And if you open the libraries panel, right here,…and open up the popdown, you can see that there are…a bazillion choices here.…
In fact there are 40 categories in the list,…and hundreds of icons and interface elements,…ready for your use.…Working on a bootstrap project?…No sweat.…USPin has you covered.…A boot strap material design project, it's there.…
- Importing artboards from Photoshop and Sketch
- Adding interactivity
- Adding animations
- Designing responsive sites
- Sharing prototypes with stakeholders
- Creating image carousels
- Create slide-in menus
Skill Level Intermediate
1. The UXPin Interface
2. Build an iOS Project
3. Import Photoshop and Sketch Files
4. Adding Interactivity and Animation
5. Building Components
6. Sharing and Collaboration
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