Get an overview of the panels found in the UXPin Editor.
- [Instructor] To open a UX project,…you first arrive at the dashboard,…click the link to the project you want to take a look at,…in this case it's "Interface,"…and then I just roll over it…and select the "Edit design,"…and this will take me to the UXPin Editor.…So I click the button, and your editor appears.…Along the top of the editor…are a series of buttons right here:…Test, Search, Image, Add.…"Test" is where you can actually…change the name of the project.…
"Search" allows you to search for an asset.…"Image" allows you to, well, add an image.…Or "Add" allows you to add an element to the screen.…The blue "Preview" button does more than just play;…if I roll over the word "preview,"…you will see that there are two further options:…"Presentation" and "Usability Test."…If you do a presentation you can actually…review the progress of your project to this point…to the stakeholders, and they can just sit back and watch.…
If you select usability testing,…you will be able to subject the project to usability tests,…just be aware before you do this…
- Importing artboards from Photoshop and Sketch
- Adding interactivity
- Adding animations
- Designing responsive sites
- Sharing prototypes with stakeholders
- Creating image carousels
- Create slide-in menus
Skill Level Intermediate
1. The UXPin Interface
2. Build an iOS Project
3. Import Photoshop and Sketch Files
4. Adding Interactivity and Animation
5. Building Components
6. Sharing and Collaboration
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.