In this video Emmanuel Henri explores the specs and styles tool and how developers can leverage it in their work for development.
- [Instructor] As a developer, … you need a lot of information from your designers … in order to get started on reproducing an application … that is as close as possible to the original design. … UXPin offers a spec tool for that purpose. … So let's explore what it does and how it works. … So if you don't have the preview mode open, … click on the preview mode right here … so preview prototype. … And then click on spec. … And as you can see, … you're going to get a lot of information … without you doing anything in the system. … Right now, you have the width, the height, the canvas … for general, and you can get that information in points, … retina, and so on, so forth, … so if you click on any of the others, … you're going to get the same information for retina three X. … So this is good when you want to do iPhone designs … and you want to get the right size for your width … and then your height. … You also get colors, … canvas background, the typography, … and some of the design that you've used. …
- Starting a project
- Building assets
- Playing with interactions
- Creating a design system
- Exploring dev specs and styles
- Creating new iterations