Join J. Scott Giaquinta for an in-depth discussion in this video What you should know before watching this course, part of Up and Running with Universal Audio UAD-2/Apollo.
- If you're not familiar with how Universal Audio's UAD-2 system or Apollo work, then this course is for you. However, you should already be very familiar with how your DAW works, as well as audio tools like compressors, EQs, effects, and so on. I also recommend that you be familiar with routing, bussing, as well as basic mixing functions like volume, panning, solo, mute, et cetera. If you're not familiar with these concepts, I suggest you watch the Essential training course of the DAW of your choice as well as the Foundations of Audio series.
Also, if you have access, I highly recommend that you listen to this course over a good pair of studio monitors in a proper listening environment. Some of the examples I'll be showing you can be subtle at times, so having a proper listening environment can be crucial for you to hear the nuances. If you don't have access to a good listening environment, then a good pair of headphones is the next best thing. I always tell my students if you can't hear music properly, then no amount of gear or plugins will make your mixes better. I would equate a bad listening environment to being color blind.
If you can't see the spectrum of colors available to you, then you have a very limited perspective of what life looks like. Also, I'll be using Pro Tools 11 for this course, but the information here is globally relevant, meaning you can use the Apollo and the UAD-2 plugins with these techniques in almost any DAW you'd like.
AuthorJ. Scott Giaquinta
- Navigating the interface
- Configuring the Apollo Console
- Using the wordclock to ensure high-fidelity mixes
- Exploring the UAD core plugins, compressors, EQs, effects, processing units, and reverbs
Skill Level Beginner
1. UAD/Apollo Basics
2. Exploring the UAD Core Plugins
3. Exploring Additional Compressors and Equalizers (EQs)
4. Exploring Additional Delay and Modulation Effects
5. Exploring Special Processing Units
6. Exploring Additional Reverbs
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