From the course: TurbulenceFD for Cinema 4D Essential Training

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Influencing the simulation with the Fuel channel

Influencing the simulation with the Fuel channel

From the course: TurbulenceFD for Cinema 4D Essential Training

Influencing the simulation with the Fuel channel

- So now we're going to have a look at a fuel channel, so it's important to know that whenever we burn fuel we have the ability to emit temperature, density or burn. So it's a really powerful channel and it's the one that has the most control. So let's just check out our scene here, we've just a burning sphere and on it's tag we've just got a value of one under temperature. And then I've got a second object here which is just a cube and I'll just put a value of one in the fuel channel. So let's go back to our container and checkout what we can do with this. Currently we've just got temperature active. Let's activate fuel and we'll resimulate and see what we've got. So we can see instantly we've just got our cube bursting into flames. Let's checkout how we can control this a little bit better. Let's come down to fuel mask channel here and select temperature. Now let's resimulate. Straight a way we see this nice propagation of the burning fuel across the cube. What we're saying here is…

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