From the course: TurbulenceFD for Cinema 4D Essential Training

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Developing the look of smoke with the Smoke shader: Part three

Developing the look of smoke with the Smoke shader: Part three

From the course: TurbulenceFD for Cinema 4D Essential Training

Developing the look of smoke with the Smoke shader: Part three

- Next we're going to have a look at the Illumination menu on our smoke shader. Just note I've added a point light into our scene, and I'm now casting soft shadows. This is so I can get greater depth and detail in our smoke shader and add more realism. So the first thing you'll notice here, we've got several Illumination modes. So this has to do with the way our smoke shader gets illuminated, and the quality of that. So with Voxelized Fast I've never had any issues, and unless you see any odd effects or banding, I wouldn't change this setting, it's just going to increase your render times. The next setting is Scattering Anisotropy, and this has to do with the way light scatters once it hits our shader. And with the default of zero it just scatters nice and evenly throughout the smoke shader and looks great. You can change this for different effects but I usually leave it at default. With the Illumination Resolution again, this is a quality thing, and unless you see issues, I'd leave…

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