Join Kacie Hultgren for an in-depth discussion in this video Adding and moving 3D shapes, part of Learning Tinkercad.
- [Instructor] Let me show you how to add and move shapes. Click on the box. Drag it onto the work plane and let go. The most intuitive way to move an object is to click on it and drag it to another location. Once you let go of your mouse button and drop that object, you can click into these values and change them to something more specific. It's a good way to get a little bit more specific with your measurements, while still sticking to a larger snap grid value in your work plane. If you want a constrain movement, hold down your shift key and click and drag your object.
It will constrain your movement to one direction. Rather that dragging the cube around, we can also move it around with our arrow keys on our keyboard. Make sure your object is selected. It should have that blue halo around it. Then tap your arrow keys. You can move it side to side. Or backwards and forwards. Note that we're moving by the snap grid measurement of one millimeter. To move in a larger increment, you can hold down the shift key and then tap those arrow keys, and that moves us 10 times further with each click.
In this case with our snap grid set to one, a shift tap will be moving us by 10 millimeters. If you're working with a smaller grid increment, that single arrow key will be taking you .1 millimeter. Just a tiny little move. And a shift tap of the arrow key is moving one millimeter now. It's always relative to that snap value. Let's reset it back to one millimeter. Let's go back to our home view.
We can move our cube in two dimensions. Side to side, and backwards and forwards. More technically we call this moving in the x and y axes. Whether you're using a mouse or the arrow keys, that bottom of that shape is always going to be moving and staying flat on the work plane. But this is a 3-D design program, right? So let's explore how to move our box up in space. This is there the grips come in. Let's take a closer look. I'm going to orbit around... and zoom in a little bit. Pan over.
In addition to that blue halo that indicates that our object is selected, you'll always see these grips. These grips provide a variety of way to move, rotate, and change the size of your shape. For now we're going to focus on the black cone near the top. You can see if I mouse over it, it turns red. I'm going to click and drag on that cone and move up in space. You'll see that I get that feedback, those dimension lines. I can type in there a more accurate value. We can also use our arrow keys to do the same thing.
On a PC, you want to hold down the control key and on a Mac, you would want to hold down the command key and tap your arrow up to move your shape up and down in space. If you also hold shift, we get that movement times 10. Want to put your object back on the work plane, you can use the keyboard shortcut D to drop it down.
To learn more about 3D printing with your Tinkercad designs, check out Kacie's companion course, Up and Running with 3D Printing.
- Working with the Tinkercad interface
- Adding and moving 3D shapes
- Changing dimensions
- Measuring with the ruler
- Using hole shapes
- Creating patterns
- Working with Shape Generators
- Building complex shapes
- Importing 2D and 3D assets
- Sharing your designs