Join Kacie Hultgren for an in-depth discussion in this video Adding and moving 3D shapes, part of Up and Running with Tinkercad.
- Let's learn the basics of working with 3D shapes in Tinkercad. First up is adding and moving shapes. Let's start by looking at the geometric panel. If it's not already up, you can always click on this shortcut to bring it to the top. I sometimes call these primitives, forms, or shapes. Essentially, they're just a handful of building blocks to create your design. Let's start with the default view by clicking on the home icon. I'm going to click and drag a box into my workplane and then orbit and zoom in.
For most of this course, I'm going to be using mouse combos to navigate. But if you're comfortable, remember that you always have the view control options on the left-hand side. Now, to move our object, all we do is click on it and drag. And you can see that we're getting some feedback about how far we're moving our object. Since our snap grid is set to one millimeter, our object is also moving in one-millimeter increments. Now, you can hold down the shift key while you're in move mode, to constrain that movement to only a single axis or direction.
I'll let go to place the object. Now, rather than dragging the cube, we can also move it with our arrow keys. So, tap the right and left arrow keys to move your object from side to side. And the up and down keys to move it on the other axis. Each time you tap our arrow key, it's moving one millimeter, and that's because our snap grid is set to one millimeter. If you wanna move the object further, you can hold down the shift key and hit the arrow keys, and it's moving it ten times farther.
In this case, that's 10 millimeters. Let's try changing our snap grid. So, instead of one millimeter, let's choose .1 millimeters. Now, with every arrow tap, we're only moving .1 millimeters. And when we hold down the shift key, we're moving 10 times farther, which in this case is one millimeter. Let's go ahead and reset that back to one millimeter, the default. Alright, so we can move our cube in two dimensions: side to side, and more technically, we call this moving in x and y.
Whether we're using a mouse or the arrow keys, the bottom of the box always stays flat on the workplane. But this is a 3D design program, so how do we move that cube up into space? This is where our grips come in. So, in addition to that blue halo that you can see around a shape when it's selected, we also have these grips, these white boxes, black boxes, and arrow keys, and this cone up on the top. And that's where I want you to focus right now. You can notice that when I moused over it, it turned red. And then if I click and drag on it, I can move it up into space.
I'll pan to re-center my view here. You can see that I have a little bit of shadow here that indicates that my object is floating up, off the workplane. In addition to the grips, you can also use the arrow keys to move your object. Click on that box, hold down the command or control button, and then tap the up arrows or down arrows, to move your object up and down in space. If you add the shift key to the mix, holding down shift, holding down control or command, and then using the up and down arrow keys, you'll move that 10 times further increment.
So, that's all there is to learn about adding and moving objects. Let's delete that cube from our workspace and move on to the next video.
This is a great first course for those who are new to 3D, but for those who want to learn more about the printing side, check out Kacie's companion course, Up and Running with 3D Printing.
- Working with the Tinkercad interface
- Adding and moving 3D shapes
- Changing dimensions
- Selecting strategies
- Measuring with Ruler
- Aligning shapes
- Using the Mirror tool
- Creating and duplicating patterns
- Working with shape and text generators
- Importing 2D and 3D assets
- Naming and sharing designs