Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Texture mapping adds color, texture, opacity, and reflectivity to the surfaces of 3D models. Learn how to create realistic surfaces and shaders for 3D models with computer-generated bump mapping and reflection maps, your own maps from 2D images and 3D procedural textures with Maya, 3ds Max, and Mudbox, and more.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
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