Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Texture mapping adds color, texture, opacity, and reflectivity to the surfaces of 3D models. Learn how to create realistic surfaces and shaders for 3D models with computer-generated bump mapping and reflection maps, your own maps from 2D images and 3D procedural textures with Maya, 3ds Max, and Mudbox, and more.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
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