Join Brian Morse for an in-depth discussion in this video Interface overview, part of SynthEyes Essential Training (2015).
- Let's open up SynthEyes and take a look at the interface and start getting familiar with it. It can be a little intimidating opening up SynthEyes because there are so many options. We will go over the most important options now. Go to the top of the menu bar, under SynthEyes, this is where we can find our Preferences. Next over is the File menu. This is where we can Open and Import footage. Under the Edit menu, we have options for changing the colors of Trackers, how we reveal Trackers.
Under the View menu, is how things appear in SynthEyes, how the Trackers appear, if there's meshes, and the sorting orders. The next menu is the Track menu, and this is where we can add many trackers, steady camera, change our solving options, also how the image is sampled for tracking. Next is the Shot menu. This is where we can edit Shots, add extra shots, if we're using multiple shots to track.
Also, where we can add moving objects. After that is the Script tab and under the Scripts tab is a whole bunch of options for scripts which we will be getting into later in the course. Window, this is where you can find all your options for all the different kinds of windows that are in SynthEyes. And then we have our Help menu where we have all of our options for help inside SynthEyes. Along the top of this toolbar here we have a whole bunch of different options. First is the Summary, this is where we would do our autotrack.
Next is the Roto Masking, if we need to do Roto shapes we can click on the Roto Masking tab. Then we have the Features, this is the SynthEyes' way of autotracking, it gives you a little bit more control than just hitting the auto button. Next tab is Trackers. This is where we would do manual tracking, and here are all the options on the left-hand side for that. We're going to skip Planar for now and move over to the Graphs tab.
In the Graphs tab, we have all the options for your graphical interface for your shots, your camera, and objects in the scene and your trackers. Next is Lens, this is where all your information for lens distortion can be found. And we have the Solver tab. And in the Solver tab, this is where we'll solve the scene and all your options for solving. We will skip Phases for now, that's an advanced subject and then move onto Coordinates.
Coordinates is where we will set up our coordinate system for our scene and sets the scale for our scene. Next is 3D, if we want to import objects or add 3D objects, these are all the options in here. The last one is Lights. If we want to add Lights to our scene, we can do that here. And then we have a quick Save button here. Undo and redo. And in the Active Tracker Host, if you click on this tab, this would change your camera view, or if you had an object, you can change that here to view it.
Next we have the Layout and there's many options here. The most common would be either Quad or Camera. I'll keep it on Quad. And then we have our interface here. This is the Top view, Front view, Left view, and Camera view which they all say in the top left corner. To navigate inside these, you can use the Scroll wheel, or middle mouse button on your mouse to go in and out. If you click and hold the middle mouse button, you can move around and translate.
If you right-click in the scene, it gives you some quick options on the different things that you can do. In the Camera view, if you right-click, it will give you some quick options to different things here, View, etcetera. All these options are also available along these tabs. It just gives you... It's pretty handy to be able to quickly go here and Show Tracker Trails all of a sudden or something like that.
On the bottom is the Time bar and this will show you the different frames you're on. You can click and drag along here to move that way. Or you have the buttons along the bottom here. This will be to Play. And then, a frame backwards, backwards to the next key, all the way to the back, a frame forward, forward to a key, to the end. This will change the direction, so if you need to start going backwards, and watching it backwards, you can change that by clicking it.
This resets your time bar. Also, if your Camera view is all of a sudden you kind of get lost which can happen sometimes as you're tracking, you can use this button to reset your view. And that's a basic overview of the SynthEyes interface.
- Understanding 3D tracking and photogrammetry
- Creating your first 3D track
- Importing and analyzing footage
- Image preprocessing
- Calculating lens distortion
- Setting up masking and roto
- Tracking manually and automatically
- Refining tracks
- Solving the camera
- Setting up coordinate systems
- Adding 3D objects
- Setting up tripod shots
- Object tracking
- Exporting your tracks to different animation packages