Join Ron Buencamino for an in-depth discussion in this video A look at the finished app, part of Implementing In-App Purchases in iOS 10 with Swift 3.
- [Narrator] Today we'll work with an app called NoteTaker which is a note taking app used by the students at Rue Academy. We're going to extend our app to take advantage of in-app purchases. We'll offer the ability for students to purchase functionality that can attach photos with their notes as well as a subscription service to back up their notes to the Cloud. It's important to note that while we'll be incorporating the in-app purchase functionality to unlock these features, we won't go over building those specific features in the app. Our purpose here is to focus solely on including in-app purchases.
First, learn what you can legitimately offer for sale in the App Store. Apple's guidelines restrict the sale of certain products, including real-world goods. Next, learn how to configure new products for sale with iTunes Connect and retrieve the product information in your app. Ron then shows how to request and process payments, and deliver the user's purchases to their iOS device. Plus, learn about selling subscriptions and restoring purchased content—a smart strategy for keeping your app rating high.
- What you can and can't sell in the App Store
- Looking at StoreKit
- Creating products in iTunes Connect
- Presenting products in your storefront
- Requesting payments in your app
- Processing transactions
- Delivering products
- Persisting purchases and auto-renewed subscriptions
- Restoring purchased content