This tutorial introduces the two Swift playgrounds and explains how they work tighter and the advantages of using both for projects.
- [Instructor] Swift Playgrounds.…A remarkable way for you to play with your code.…You might be learning, prototyping,…or doing some simple testing with an API…you are not yet familiar with.…Instead of creating Xcode projects,…you can write some code directly,…and test immediately.…Xcode Playgrounds have a rich set of frameworks you can use,…including some heavy hitters,…such as CoreData, CoreMotion, AVFoundation, MapKit,…SceneKit, and Metal.…Apple maintains a list of available and ever-growing number…of frameworks you can use in Playgrounds.…There's not one, but two Playgrounds, you can use.…
The Playgrounds at Xcode, and the Playgrounds on the iPad.…While basically the same,…they have some very important differences.…The Xcode Playgrounds have many of the features…you know from Xcode.…You have auto-completion, like any Xcode project,…and the same editors for code.…You have access to all the code in the project navigator.…Since this is on a Mac,…you type your code in.…Since you do not have a physical keyboard on tablet,…
- Comparing iPad and Xcode playgrounds
- Creating and testing Swift classes and code in iPad and Xcode playgrounds
- Prototyping code
- Debugging and testing with Quick Look live views
- Using markup to interactively document code and create educational lessons
- Compiling code into playground books
Skill Level Intermediate
iOS App Development: Notificationswith Steven Lipton1h 10m Intermediate
1. Introducing Playgrounds
2. Xcode Playgrounds
3. iPad Playgrounds
4. Markup and Playgrounds
5. Playground Books
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