Learn how to use SpriteKit and Swift, Apple's open-source programming language, to build a complete, full-featured 2D game for iOS.
- [Todd] Hi, I'm Todd Perkins. Welcome to this course on game development with SpriteKit, iOS 10 and Swift 3. This course is designed to teach the essentials of SpriteKit development in iOS. We'll start with the basics, creating a SpriteKit project, understanding the coordinate space, creating sprites and customizing a game's layout. Then we'll go into physics, including adding physics properties to sprites, controlling which objects collide with each other and handling collision detection.
From there, we'll add particle systems, sounds and animations. We'll wrap up by working with cameras, gravity fields and some optimization techniques. So let's jump right into some game development.
- Creating a SpriteKit project
- Adding and modifying sprites
- Creating sprites in code
- Transitioning between scenes
- Working with children and parents
- Adding physics
- Detecting and responding to collisions
- Applying particle effects
- Creating actions
- Working with sound
- Adding cameras and lights
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
Building a Game App with the Android SDKwith David Gassner2h 6m Intermediate
1. Introduction to SpriteKit
2. Add Physics
3. Work with Particle Effects
4. Work with Actions
5. Work with Audio
6. Additional Features
Next steps1m 41s
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