Join Ron Buencamino for an in-depth discussion in this video Using the exercise files, part of Implementing In-App Purchases in iOS with Swift.
- [Voiceover] If you have access to the exercise files, you could download them to your desktop as I have done here. You can see that there's a folder for the beginning state of each Xcode project that I use. There is also a folder with the project in its finished state for each chapter as well. Or if you like, you can follow along with your own projects. If you're viewing this course on a mobile device or a set-top device, that's okay. You can still follow along by watching how I use the files.
First, learn what you can legitimately offer for sale in the App Store. Apple's guidelines restrict the sale of certain products, including real-world goods. Next, learn how to configure new products for sale with iTunes Connect and retrieve the product information in your app. Ron then shows how to request and process payments, and deliver the user's purchases to their iOS device. There are separate chapters for working with subscriptions and restoring purchased content when users have to reinstall the app—a smart strategy for keeping your app rating high.
- What you can and can't sell in the App Store
- Creating products in iTunes Connect
- Retrieving product information
- Requesting payments in your app
- Processing App Store transactions
- Delivering products to your app
- Working with subscriptions
- Restoring purchased content