Join Simon Allardice for an in-depth discussion in this video Introducing AVAudioEngine, part of Code Clinic: Swift (2015).
So, here's a super quick introduction to this…AVAudioEngine functionality that was…first released in 2014.…This is designed to simplify real-time audio processing.…It's not the kind of thing you'd need if you're just…playing back a song stored in the music library,…or even playing a single sound effect.…No, AVAudioEngine is designed to…create and manipulate audio in real-time,…in response to what the user is doing,…and designed with the idea that often you want…to do multiple things with audio, all at once.…So, here's a scenario:…Imagine you're working on a game…that needs to have multiple separate audio elements.…
It's got some background music going on,…we've perhaps got background ambient effects,…like weather and water.…And also, unpredictable sound effects…caused by whatever the player is doing.…And these need to be mixed together…and have different volume and pan settings.…They are independent of each other.…Perhaps the background music stays at the same level,…but as the character gets closer to a waterfall…
Simon introduces challenges and then provides an overview of his solutions in Swift. Challenges include topics such as statistical analysis, searching directories for images, and accessing peripheral devices.
Skill Level Intermediate
Q: I am unable to access the Lake Pend Oreille data from outside the U.S.
A: A static copy of this data is provided here for lynda.com members outside of the U.S
1. Problem One: Exploring Lake Pend Oreille
2. Problem Two: Image Analysis
3. Problem 3: Eight Queens
4. Problem 4 - Accessing Peripherals
5. Problem 5 - Recursion and Directories
6. Problem 6 - Building the Web
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