Join Todd Perkins for an in-depth discussion in this video How to use the exercise files, part of Building a Note-Taking App for iOS 10 with Swift.
- The exercise files for this course, are organized by chapters. There's also a folder in the exercise files folder called assets, that contains the icon files that we're going to be using for this course. If you don't have the icon files, you can create them in any image editing app like Photoshop, or the image editor of your choice. I'll talk about the specifications for these files in the course when we're going to use them. In the chapter folders you're going to see the exercise files that correspond to movies within the chapter.
For some chapters, there are no exercise files including chapters one and two. In other chapters you're going to see subfolders that mostly contain final and start states for the exercise files in each movie. So in there, when you're following along you're going to see a path to a file on your screen. The file will bring you to an xcode product file which you can double click, and open up an xcode to follow along.
I've also included the final states of the exercise files for your convenience. So for each movie if you get lost at some point, or you need the final versions of the files for any other reason, navigate into the the final folders and you can find the xcode projects in there. If you don't have the exercise files, you can still follow along. Other than the graphics that I showed a second ago, we're creating everything in this course from scratch so you can follow along as well.
In this course, join Todd Perkins as he takes you through how to create cross-platform apps using Swift. This course is one of three related courses designed to help you discover the similarities and differences that exist between the platforms used by three main devices: an Android phone, an iPhone, and a Windows phone. These courses use the same assets to create the same note-taking app so that you can identify and experience the complementary and contrasting development steps.
- Downloading Xcode
- Configuring preferences in Xcode
- Building the app interface
- Connecting interface elements to code
- Writing app logic