Join Ron Buencamino for an in-depth discussion in this video How to use the execise files, part of Implementing In-App Purchases in iOS 10 with Swift 3.
- [Instructor] If you have access to the exercise files, you can download them to your desktop as I've done here. You can see that there's a folder for the beginning state of each Xcode project that I use. There's also a folder with a project in its finished state for each chapter, as well. Or if you like, you can follow along with your own project. If you're viewing this course on a mobile device, or a set-top device, that's okay. You can still follow along with how I use the files.
First, learn what you can legitimately offer for sale in the App Store. Apple's guidelines restrict the sale of certain products, including real-world goods. Next, learn how to configure new products for sale with iTunes Connect and retrieve the product information in your app. Ron then shows how to request and process payments, and deliver the user's purchases to their iOS device. Plus, learn about selling subscriptions and restoring purchased content—a smart strategy for keeping your app rating high.
- What you can and can't sell in the App Store
- Looking at StoreKit
- Creating products in iTunes Connect
- Presenting products in your storefront
- Requesting payments in your app
- Processing transactions
- Delivering products
- Persisting purchases and auto-renewed subscriptions
- Restoring purchased content