Learn how to change resolution in a non-destructive workflow.
- In this video I want to talk a bit more about…the texture set resolution setting.…So when we created our project we defaulted that resolution…to 2048 or 2K resolution.…And so that worked for us at that time,…however, it's really important to understand that…Painter is non-destructive in its workflows, so we can…actually change the resolution at any time, and this…gives us a lot of benefit.…So, one thing is that if we're working on a weaker hardware,…so maybe we're on a laptop or something like that, we can…actually work at say like maybe a 1K resolution,…get really nice performance and then we can actually export…our textures at a higher resolution like 4 or 8K.…
And so you can actually save on system resource that way.…So just to demonstrate how that works, here are my…texture set settings, I've set this size here to 1024,…and so you'll notice that the texture that we created…before, this is our tracer metal, so now if I zoom in…it looks, well it looks kind of blurry, kind of pixelated…and such, and that's what you'd expect a lower resolution.…
- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter: Petrol Pump Game Assetwith Joel Bradley1h 32m Intermediate
1. Getting around Substance Painter
2. Baking Textures
3. Working with Layers and Materials
4. Understanding the Brush Toolset
5. Texturing a Weapon Asset
6. Exporting Textures
Exporting textures10m 13s
7. Rendering in Iray
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