Learn how to create a shader instance and working with opacity.
- In this video we're going to take a look at…creating an opacity effect for this area here of the gun.…Now in order to do that, we need to change our shader…because right now if we take a look at our viewer settings…we're using this PBR metal rough shader…which doesn't have an opacity input.…So we could change that by just clicking this button here…and choosing this PBR metal rough alpha blending shader.…And there's another one here right next to it…which is the alpha test shader…and so the alpha test is basically going to be…just black and white it's going to be either…completely transparent or completely opaque…whereas with the alpha blending…you can have some varying degree of opacity…and that's what we're going to use.…
So if I were to select this guy here…you can see that right below it is this instance name…and it says main shader, and you'll also notice here…in the texture set list that here towards the right…there is this button for main shader.…And so what we can do is we can actually switch this…to be a different shader which means…
- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter: Petrol Pump Game Assetwith Joel Bradley1h 32m Intermediate
1. Getting around Substance Painter
2. Baking Textures
3. Working with Layers and Materials
4. Understanding the Brush Toolset
5. Texturing a Weapon Asset
6. Exporting Textures
Exporting textures10m 13s
7. Rendering in Iray
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