Learn how to add new metal and grip materials.
- [Teacher] In this video,…we're going to finish up the texture…for our grip barrel texture set.…So, we already have this metal…that we've been working on,…and I'd like to add a variation to this metal.…And so what I can do is simply right-click…and duplicate this layer group,…or, on a previous video, we creates a smart material…out of this.…That means it's a reusable element.…So let's come over to our smart materials,…and here in the search field,…I'm just going to start to type in tracer…because that's the name that I have at the beginning,…and it just helps me to filter quickly.…
And here's our tracer metal,…so let's just left-click and just drag and drop…this guy here into the layer stack.…So, you can see that right now, we don't see anything…because of the way I've built this…and removed all of the ID-picked values here…so that, again, we can just start from scratch…when we use this.…So what I'm going to do now is hit the Pick color button,…and I'll just choose this green.…And so that's going to place that new metal here in this area.…
Author
Released
12/23/2016- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Duration
Views
Related Courses
-
Creating Painted Metal in Substance Designer
with Joel Bradley1h 5m Intermediate -
Game Asset Texture Pipeline
with Judd Roy1h 34m Advanced -
Substance Painter: Petrol Pump Game Asset
with Joel Bradley1h 32m Intermediate
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Introduction
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Welcome57s
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What to know38s
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Exercise files1m 1s
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1. Getting around Substance Painter
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Creating a project3m 21s
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Getting to know the views6m 49s
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2. Baking Textures
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Baking overview11m 57s
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Using match by mesh name10m 30s
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Baking the ID map8m 5s
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Ambient occlusion mixing10m 21s
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Normal mixing5m 35s
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3. Working with Layers and Materials
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Using effects and blending modes14m 39s
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Creating a metal material10m 50s
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4. Understanding the Brush Toolset
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Using alphas and stencils6m 16s
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Using clone4m 46s
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Using smudge2m 56s
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Symmetry2m 45s
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Lazy mouse and follow path4m 50s
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Seamless painting3m 19s
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Working with resolution4m 45s
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5. Texturing a Weapon Asset
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Working on the grip and barrel11m 14s
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Adding wear to the grip8m 46s
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Texturing the handle8m 43s
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Completing the handle materials11m 22s
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Texturing the core4m 27s
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Texturing the base10m 17s
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Adding emissive details6m 58s
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Working with opacity10m 36s
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6. Exporting Textures
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Exporting textures10m 13s
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7. Rendering in Iray
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Iray settings7m 26s
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Viewer settings7m 59s
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Conclusion
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Next steps37s
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Video: Working on the grip and barrel