Join Joel Bradley for an in-depth discussion in this video What next?, part of Substance Painter: Petrol Pump Game Asset.
- [Voiceover] Now that we have finished…our substance painter petrol pump asset course,…you may just be wondering where does…it even go next in order to continue building…your material skills, particularly…in connection with game asset texture?…Well, as you have hopefully seen,…substance painter is a powerful application…that is, in many ways, designed from the ground up…for use in the game asset creation pipeline.…And, of course, is an application…that we have quite literally only scratched the surface of.…
Because of this, practice and experimentation,…either on the asset provided with this course,…or on 3D models of your own would…be something I would really encourage you to do.…There is no substitute for the familiarity,…speed, and skill that comes with using…an application on a day to day basis,…be that on work related, or even just personal projects.…You can also find here on lynda.com…besides my own substance design courses…that we have already mentioned,…Judd Roy's Game Art: Asset, Texture, and Pipeline course,…
- Setting a mesh for importing
- Creating a new project
- Baking maps
- Using custom bitmaps, substances, and tools
- Adding fill layers
- Masking elements
- Adding substances
- Working in the 3D and 2D views
- Using particle brushes to add dirt and grime
Skill Level Appropriate for all
Sebastien Deguy: Allegorithmic Changing the Art of Gameswith Sebastien Deguy57m 17s Appropriate for all
1. Setting Up Our Substance Painter Project
2. Customizing Our Painter Tools
3. Using Substances and Masks to Paint Our Object
4. Adding Unique Details with Stencils and Particles
What next?1m 43s
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