Learn how to set the viewer settings for background and work with emissive intensity.
- [Instructor] In this video,…we're going to take a look at the Viewer Settings here.…So here in the Viewer Settings,…you can see that we have our Environment Map,…and if I click this button,…I can just choose a different environment,…just like we did with our Open GL view port,…so it's real easy just to kind of change the environment.…Now you can't create lights here in Substance Painter…as we discussed early on in the course.…So all of the lighting is coming here…from this environment map, this high dynamic range image.…And so here if you want to change different lighting setups,…you can just change the image…and you can see that the shadowing and everything…is being computed here from this environment.…
And here we also have the ability to change…the environment exposure and the environment rotation.…And you can do that with the slider, or as we've shown,…just hold down the Shift key and right mouse button,…and you can just interactively adjust that value here.…So I'll just kind of rotate this around.…Just get this kind of set here.…
Author
Released
12/23/2016- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Duration
Views
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Learning Substance Designer
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Creating Painted Metal in Substance Designer
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Substance Painter: Petrol Pump Game Asset
with Joel Bradley1h 32m Intermediate
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Introduction
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Welcome57s
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What to know38s
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Exercise files1m 1s
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1. Getting around Substance Painter
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Creating a project3m 21s
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Getting to know the views6m 49s
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2. Baking Textures
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Baking overview11m 57s
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Using match by mesh name10m 30s
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Baking the ID map8m 5s
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Ambient occlusion mixing10m 21s
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Normal mixing5m 35s
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3. Working with Layers and Materials
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Using effects and blending modes14m 39s
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Creating a metal material10m 50s
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4. Understanding the Brush Toolset
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Using alphas and stencils6m 16s
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Using clone4m 46s
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Using smudge2m 56s
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Symmetry2m 45s
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Lazy mouse and follow path4m 50s
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Seamless painting3m 19s
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Working with resolution4m 45s
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5. Texturing a Weapon Asset
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Working on the grip and barrel11m 14s
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Adding wear to the grip8m 46s
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Texturing the handle8m 43s
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Completing the handle materials11m 22s
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Texturing the core4m 27s
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Texturing the base10m 17s
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Adding emissive details6m 58s
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Working with opacity10m 36s
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6. Exporting Textures
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Exporting textures10m 13s
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7. Rendering in Iray
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Iray settings7m 26s
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Viewer settings7m 59s
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Conclusion
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Next steps37s
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Video: Viewer settings