Learn how to import content.
- [Instructor] In this video we're going to take a look at…how we can import assets into our project,…which is going to be placed…within our Substance Painter shelf.…We've got three ways that we can do this.…If I look over here at the shelf here in the browser window,…I can just come over and click this button,…which is going to allow me to import resource.…I could drag and drop the resource right onto…this content area under any one of these given categories…here to import a resource.…Or, I could come up to the top of the UI…and choose file, import resource.…
All three of these options are going to give me…this same import resource dialogue, so in my case…I'm just going to use file, import resources.…Here, we get this dialogue that appears.…To import the resource, we need to click this add resources…button, so I'm just going to click this button,…and I'm going to browse to the exercise files, where I have…chapter one, video five, so it's 01_05.…And I have two textures that I want to work with.…One here is going to represent an alpha…
Author
Released
12/23/2016- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Duration
Views
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Learning Substance Designer
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Creating Painted Metal in Substance Designer
with Joel Bradley1h 5m Intermediate -
Game Asset Texture Pipeline
with Judd Roy1h 34m Advanced -
Substance Painter: Petrol Pump Game Asset
with Joel Bradley1h 32m Intermediate
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Introduction
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Welcome57s
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What to know38s
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Exercise files1m 1s
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1. Getting around Substance Painter
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Creating a project3m 21s
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Getting to know the views6m 49s
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2. Baking Textures
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Baking overview11m 57s
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Using match by mesh name10m 30s
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Baking the ID map8m 5s
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Ambient occlusion mixing10m 21s
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Normal mixing5m 35s
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3. Working with Layers and Materials
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Using effects and blending modes14m 39s
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Creating a metal material10m 50s
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4. Understanding the Brush Toolset
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Using alphas and stencils6m 16s
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Using clone4m 46s
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Using smudge2m 56s
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Symmetry2m 45s
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Lazy mouse and follow path4m 50s
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Seamless painting3m 19s
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Working with resolution4m 45s
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5. Texturing a Weapon Asset
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Working on the grip and barrel11m 14s
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Adding wear to the grip8m 46s
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Texturing the handle8m 43s
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Completing the handle materials11m 22s
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Texturing the core4m 27s
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Texturing the base10m 17s
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Adding emissive details6m 58s
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Working with opacity10m 36s
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6. Exporting Textures
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Exporting textures10m 13s
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7. Rendering in Iray
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Iray settings7m 26s
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Viewer settings7m 59s
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Conclusion
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Next steps37s
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Video: Using the shelf: Importing content