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Setting up a mesh for importing into Substance Painter, part 2

Setting up a mesh for importing into Substance Painter, part 2: Substance Painter: Petrol Pump Game Asset
Setting up a mesh for importing into Substance Painter, part 2: Substance Painter: Petrol Pump Game Asset

Substance Painter allows us to render out an ID pass, based on our meshes export parameters, so we will want to split our mesh into different vertex colours in order to help mask our textures and materials inside substance painter. We do that via element sub object mode where we can apply unique vertex colours to our mesh.

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