From the course: Substance Painter: Petrol Pump Game Asset
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Setting up a mesh for importing into Substance Painter, part 1 - Substance Painter Tutorial
From the course: Substance Painter: Petrol Pump Game Asset
Setting up a mesh for importing into Substance Painter, part 1
- [Voiceover] In the initial two videos for this chapter we're going to take a look at a few important steps that we'll take in connection with the mesh object that we're going to be using as we work through this Substance Paints course. The first of which is to know that we have modelled all the geometry here in 3DS Max to scale. This means as we go through the texture creation process we can be confident that lighting and reflections in the scene are going to be reacting realistically, something which we'll then hopefully carry over into our game engine of choice. As this in my case in Unreal Engine 4 the unit measurement I have worked with here in Max was centimeters which of course is exactly what Unreal itself works in. Let's take a look at the mesh that we will be using then by opening up the Application menu, coming to the Import section and choosing the Import command. What we want to do now is navigate to our Exercise Files folder inside of which we will see this FBX Meshes…
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Setting up a mesh for importing into Substance Painter, part 12m 36s
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Setting up a mesh for importing into Substance Painter, part 22m 40s
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Creating a new project3m 16s
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Baking out some important maps4m 14s
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Adding an opacity channel3m 47s
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Adjusting the viewer settings3m 43s
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