From the course: Substance Painter 2018 Essential Training

Creating a project and importing the mesh - Substance Painter Tutorial

From the course: Substance Painter 2018 Essential Training

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Creating a project and importing the mesh

- [Instructor] In this video, we are gonna set up our Substance Painter project. So here we're going to go to File, New, and in the New Project window, we're gonna use the default template, which is the metallic roughness, and that just means we're going to be using the metallic roughness shader throughout our project. Next we need to load the mesh that we're going to associate with our project. So here I'll click the Select button, and in the Exercise Files, the meshes folder, we have the generic_front_loader.fbx, and this is what we're gonna use to build our project with. So with this guy selected, I will click Open, and now we have our file set. Now, for the import settings, this FBX does not contain any cameras, so I'm going to uncheck Import Cameras. Also, this FBX is not using any UDIM tiles, so we wanna make sure that Create a texture set for UDIM tiles is disabled, as well. Now, for our project settings, document resolution, I'm gonna set this to 2048 or 2k. Now, we can change this document resolution at any time in our Painter project due to Substance Painter's non-destructive nature. Normal map format, we'll keep this at the default DirectX, as well. Now here we have this Compute tangent space for fragment, and that is specific if you're going to be exporting textures for Unreal Engine. In our case, we're not doing that, so we'll just keep this unchecked for now. Here we have a section where we can import in any baked content we've done outside of Painter. Now, in our case, we're gonna be using the integrated baker here in Substance Painter, so I don't need to add any maps. So here I have everything set up to create my Substance Painter project. I'll simply click OK, and now Substance Painter's going to build the project. And here you can see in the viewport we have the front loader mesh. In the next video, we're gonna take a look at how to navigate the 3D view and just a quick look at the UI that we see here.

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