From the course: Substance Painter: Petrol Pump Game Asset
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Creating a new project - Substance Painter Tutorial
From the course: Substance Painter: Petrol Pump Game Asset
Creating a new project
- [Voiceover] The very first thing that we're wanting to do after launching the Substance Painter program, of course, is set up our new Painter project. To do that, let's close out the welcome screen that opens up by default, and then come to the File menu, where we can click to select the New option from the list. And as an alternative, we could simply use the Ctrl + N keyboard shortcut, if we preferred. What we should get from either of those operations is the New Project dialogue, in which we will need to set a few important options in connection with our project before we can move ahead. First of all, as I use Unreal as my game engine of choice, I'm going to want to set the Template drop-down here to the pbr metal roughness, high quality material option in order to match the workflow that the Unreal material system itself uses. And if you use a different engine, of course, then you will need to set an option here that matches the particular workflow that you need. Next up, we will…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Setting up a mesh for importing into Substance Painter, part 12m 36s
-
(Locked)
Setting up a mesh for importing into Substance Painter, part 22m 40s
-
(Locked)
Creating a new project3m 16s
-
(Locked)
Baking out some important maps4m 14s
-
(Locked)
Adding an opacity channel3m 47s
-
(Locked)
Adjusting the viewer settings3m 43s
-
(Locked)
-
-
-
-