Learn how to work with fill layers and filters to create a base material.
- [Narrator] In this video we're going to start the process…of creating the textures and materials for this asset.…And we're going to begin by just creating…a basic metal material.…So here I have just the tracer start project file.…So what we're going to do is we're going to start here…with just the grip barrel texture set.…So I'm going to come into here and I'm going…to start by just creating a layer group.…So here I'll come up to my Layer Stack…and click this Add Folder button.…So here I'll just double-click to give this a name…and I'll just call this Tracer Metal.…
So here I have my group.…And now what I'm going to do is start to create…a new fill layer just as a basic start for my metal.…Now one way I could do that, if I just…come over here into my Shelf,…I have this Materials category here.…And in the search for this I'm just going to start…to type in aluminum and here you'll see that…we have this Aluminum Pure preset.…Well I'm just going to use this.…So one thing I could do is just left-click…and drag and drop this material here into my Layer Stack…
- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter: Petrol Pump Game Assetwith Joel Bradley1h 32m Intermediate
1. Getting around Substance Painter
2. Baking Textures
3. Working with Layers and Materials
4. Understanding the Brush Toolset
5. Texturing a Weapon Asset
6. Exporting Textures
Exporting textures10m 13s
7. Rendering in Iray
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