Learn how to work with fill layers and filters to create a base material.
- [Narrator] In this video we're going to start the process…of creating the textures and materials for this asset.…And we're going to begin by just creating…a basic metal material.…So here I have just the tracer start project file.…So what we're going to do is we're going to start here…with just the grip barrel texture set.…So I'm going to come into here and I'm going…to start by just creating a layer group.…So here I'll come up to my Layer Stack…and click this Add Folder button.…So here I'll just double-click to give this a name…and I'll just call this Tracer Metal.…
So here I have my group.…And now what I'm going to do is start to create…a new fill layer just as a basic start for my metal.…Now one way I could do that, if I just…come over here into my Shelf,…I have this Materials category here.…And in the search for this I'm just going to start…to type in aluminum and here you'll see that…we have this Aluminum Pure preset.…Well I'm just going to use this.…So one thing I could do is just left-click…and drag and drop this material here into my Layer Stack…
Author
Released
12/23/2016- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Duration
Views
Related Courses
-
Creating Painted Metal in Substance Designer
with Joel Bradley1h 5m Intermediate -
Game Asset Texture Pipeline
with Judd Roy1h 34m Advanced -
Substance Painter: Petrol Pump Game Asset
with Joel Bradley1h 32m Intermediate
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Introduction
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Welcome57s
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What to know38s
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Exercise files1m 1s
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1. Getting around Substance Painter
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Creating a project3m 21s
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Getting to know the views6m 49s
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2. Baking Textures
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Baking overview11m 57s
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Using match by mesh name10m 30s
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Baking the ID map8m 5s
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Ambient occlusion mixing10m 21s
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Normal mixing5m 35s
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3. Working with Layers and Materials
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Using effects and blending modes14m 39s
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Creating a metal material10m 50s
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4. Understanding the Brush Toolset
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Using alphas and stencils6m 16s
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Using clone4m 46s
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Using smudge2m 56s
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Symmetry2m 45s
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Lazy mouse and follow path4m 50s
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Seamless painting3m 19s
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Working with resolution4m 45s
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5. Texturing a Weapon Asset
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Working on the grip and barrel11m 14s
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Adding wear to the grip8m 46s
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Texturing the handle8m 43s
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Completing the handle materials11m 22s
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Texturing the core4m 27s
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Texturing the base10m 17s
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Adding emissive details6m 58s
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Working with opacity10m 36s
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6. Exporting Textures
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Exporting textures10m 13s
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7. Rendering in Iray
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Iray settings7m 26s
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Viewer settings7m 59s
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Conclusion
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Next steps37s
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Video: Creating a metal material