Learn about AO mixing and how to use multiply and replace.
- [Voiceover] In this video we're going to take a look…at the ambient occlusion mixing settings.…So here we have our additional maps…and in the previous videos we've been baking our maps…and we have our ambient occlusion so we're going to…look at this ambient occlusion mixing to start.…So we have this ambient occlusion map and right now…in the additional maps this ambient occlusion is just…serving the purpose of giving us an ambient occlusion…input to the shader that's rendering here in our viewport.…And so here in our viewport we see…that we have ambient occlusion.…Now if I come over here to my viewer settings…and I take a look at my shader parameters,…you'll notice that I have this AO intensity slider…and I can make adjustments to this…so I can intensify this AO effect by dragging…the slider all the way here to one.…
Now this intensity setting is not adjusting…the texture or the ambient occlusion map…that was baked in any way.…All this is doing is just intensifying…the AO effect within the shader.…So if I have this at something, like, say close to seven,…
- Creating a project
- Getting to know the views
- Working with layers and materials
- Working with the brush tool set
- Texturing a weapon asset
- Exploring textures
- Rendering in Iray
Skill Level Intermediate
Creating Painted Metal in Substance Designerwith Joel Bradley1h 5m Intermediate
Substance Painter: Petrol Pump Game Assetwith Joel Bradley1h 32m Intermediate
1. Getting around Substance Painter
2. Baking Textures
3. Working with Layers and Materials
4. Understanding the Brush Toolset
5. Texturing a Weapon Asset
6. Exporting Textures
Exporting textures10m 13s
7. Rendering in Iray
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