From the course: Substance Painter: Petrol Pump Game Asset
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Adjusting the viewer settings - Substance Painter Tutorial
From the course: Substance Painter: Petrol Pump Game Asset
Adjusting the viewer settings
- [Voiceover] What we want to to spend a few minutes doing in this final video for the chapter, before we move on to actually texturing our asset, is improve the overall usability of our 3D viewport. In other words, we want to make things look a little closer to how we might expect our asset to be displayed inside a game engine. To do this, we're going to jump, first of all, into the Display Settings tab and then activate the post effects options. This means we can now go ahead and turn antialiasing on for our view. If I just expand and dropdown here, you can see we don't actually have any parameters with which to work here, and so this is a straight on or off effect, one that can help make things look both cleaner in the view, and hopefully push things a little closer to how they, again, will be seen inside a game engine. Now, because this is a post effect, we may find ourselves needing to reactivate this each time we open the Substance Painter application. So, do be sure to just…
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Contents
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Setting up a mesh for importing into Substance Painter, part 12m 36s
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Setting up a mesh for importing into Substance Painter, part 22m 40s
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Creating a new project3m 16s
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Baking out some important maps4m 14s
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Adding an opacity channel3m 47s
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Adjusting the viewer settings3m 43s
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