Fill layers will no doubt make up the backbone of all our texturing projects, as they can quickly have substances assigned to them that can then have any exposed parameters adjusted for ultimate flexibility and realism. This is done via a single click on the Fill layer icon in our layers properties window.
[Voiceover] What we want to do in this exercise…is set up the two substances that we've already imported…so as to be able to use them to texture…the main body of our petrol pump geometry.…To begin with, we can come to the layers panel…and add two new fill layers by clicking twice…on the pain bucket icon.…As we want these to sit inside our metals layer group,…let's select both of them,…and then drag them into the folder.…Now of course, at this moment in time,…our fill layers don't have any actual…texture information attached to them.…
And so, let's click to select fill layer two.…And then, in the material section of our shelf UI,…click on the base metal substance…that we imported earlier.…This, if we take a look in the properties panel,…actually loads the selected substance…into this layer's substance material mode.…In fact, we could also have chosen…the specific substance that we wanted to add…by first false selecting the layer…and then clicking on the substance material mode button.…In fact, let's just do that for fill layer one.…
- Setting a mesh for importing
- Creating a new project
- Baking maps
- Using custom bitmaps, substances, and tools
- Adding fill layers
- Masking elements
- Adding substances
- Working in the 3D and 2D views
- Using particle brushes to add dirt and grime
Skill Level Appropriate for all
Sebastien Deguy: Allegorithmic Changing the Art of Gameswith Sebastien Deguy57m 17s Appropriate for all
1. Setting Up Our Substance Painter Project
2. Customizing Our Painter Tools
3. Using Substances and Masks to Paint Our Object
4. Adding Unique Details with Stencils and Particles
What next?1m 43s
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