Join Joel Bradley for an in-depth discussion in this video Working with the 3D view, part of Up and Running with Substance Designer.
- Having demonstrated how we can link a 3D mesh…to our package in Substance Designer,…the next logical step, to my mind at least,…would be to want to see how we go about…actually viewing that mesh here inside the application.…We do this via the 3D view that we can see here.…Now naturally enough, this is going to be a portion…of the user interface that we will spend…quite a bit of time looking at.…Because of this, we are going to hover our mouse…over the UI's dividing line here,…and then click and drag updwards a little way…so as to give ourselves a bit of extra space…to both view and navigate around our 3D mesh.…
Although, we can apply the same layout tweak…to pretty much all of the Substance Designer UI…should we want or need to.…We can even click the header of each UI section…and move those around if we want to,…and the UI will automatically update…to show us just where the panel is going to be dropped.…Once we let go, the whole UI will update automatically,…meaning we can go ahead and continue working…with the reconfigured tools without any real break…
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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