- [Instructor] Now that you have a good grounding…in the substance designer application…the obvious question to ask is what next.…Well, the best advice I can give,…and it is the same advice I give at the end…of most all of my courses,…simply because it is so important, is practice.…Working with these tools to create a texture…or textures of your own,…is certainly the best way of all…to become both familiar and skillful with them.…Another good approach is to open up the substance files…that come with the exercise files for this course,…if you have access to them,…and try in some way to augment or improve them.…
If you don't have access to the exercise files,…then you could download a substance…from the substance share website.…If you want to see your substances come to life,…as it were, be sure to check out other courses here…in the online library,…such as my own game asset creation, Stylized Wood Crate,…and Judd Roy's Game Asset Texture Pipeline,…as well as many others.…I hope that as you have worked through this course,…
Author
Released
12/18/2018- Choosing the correct graph template
- Importing meshes and maps
- Adjusting the UI layout
- Working with the Graph, 3D, and 2D views
- Using the atomic nodes
- Creating and combining normals
- Blending shapes together
- Creating MDL materials
- Building an FX-Map
- Publishing a substance
- Using a substance in Unreal
Skill Level Beginner
Duration
Views
Related Courses
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3ds Max: Substance to V-Ray
with Brian Bradley1h 56m Intermediate -
3ds Max: Substance to Arnold
with Brian Bradley2h 2m Intermediate
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Introduction
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Substance Designer2m 12s
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1. Substance Designer Setup
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The Welcome dialogue3m 4s
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What is a substance graph?2m 33s
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Mesh setup prior to export3m 59s
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2. UI and Tool Locations
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Adjust the UI layout2m 56s
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Menu items and options3m 2s
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What is the Library?3m 28s
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The parameters section2m 46s
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3. Using the Graph View in Designer
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Utilizing the preview size2m 43s
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4. 3D and 2D Views
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Using the 3D view3m 10s
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Scene and Materials menu5m 4s
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Display and render options5m 15s
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Navigating the 2D view3m 4s
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5. Using Atomic Nodes
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Adding bitmap nodes4m 16s
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Using blend nodes4m 32s
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Utilizing the Curve node4m 29s
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Using shape nodes3m 52s
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Creating normals3m 21s
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Combining normals3m 12s
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Creating height maps4m 7s
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Adding procedural dirt5m 9s
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Using the text tool4m 23s
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6. Creating Custom Environment Panoramas
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Blending shapes together3m 12s
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7. MDL Materials
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What is MDL?1m 39s
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Creating the MDL graph3m 6s
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The basics of an MDL shader4m 24s
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8. Functions and FX Maps
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What are functions?2m 15s
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Adding the FX map5m 7s
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Building an FX map, part 16m 42s
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Building an FX map, part 25m 39s
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Finalizing the functions3m 11s
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9. Exporting and Using a Substance Package
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Exporting3m 38s
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Publishing a substance3m 12s
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Adding finishing touches5m 3s
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Conclusion
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What's next?1m 29s
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