Join Joel Bradley for an in-depth discussion in this video What's next?, part of Substance B2M.
- As we come to end of our time together on this course,…you are hopefully now up and running with…the Bitmap2Material 3 application.…Although, the question you may now be asking is…what's next?…Well as with pretty much every course I produce,…I really cannot the stress the need for and…the importance of practice enough.…Being able to ask and then answer questions for ourselves,…such as how can I use the knowledge and information…that I gained here, to get the texture and results…that I am after, well that can really help solidify the…material that we have covered.…
What I would strongly recommend you do now is…give yourself a challenge.…Take out your phone or grab anything…that you would call a semi-decent camera,…go outside, and start looking for surfaces that…you think would make an interesting tileable texture…and snap away.…Photograph rocks, dirt, sand, grass, stone walls,…and so on.…Now once you have grabbed a few likely looking…candidates for materials,…bring them into whichever host application…you would prefer to use,…
- Bitmap2Material UI
- Exploring the parameters area
- Bitmap2Material Lite
- Loading Bitmap2Material
- Adjusting output size
- Changing the colors in an input bitmap
- Using the low, mid, and high frequency controls
- Setting the Roughness Value
- Setting the AO balance
- Loading your maps into Unreal Engine
Skill Level Intermediate
1. The Bitmap2Material UI
2. Bitmap2Material in Substance Designer
3. The Global Controls
4. Fixing the Base Color Map
5. Using the Relief Controls
6. Building a Roughness Map
Setting the Roughness Value2m 18s
7. Generating Ambient Occlusion
8. Saving and Testing Your B2M Texture
What's next?1m 43s
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