Join Joel Bradley for an in-depth discussion in this video What's next?, part of Up and Running with Substance Designer.
- To conclude our Up & Running with…Substance Designer course, I would like to…leave you with a few quick recommendations…in connection with your development…as both a Substance Designer user…and as a texture artist in general.…As regards Substance Designer,…we already have a fantastic resource…available in the form of…the allegorithmic website itself.…Here, from the Learn section, we can access…tutorials, user guides, the allegorithmic blog,…and of course the all-important…Substance Designer forums.…
I say all-important because from here we can…get answers to Substance-based questions,…from both members of the allegorithmic team…themselves, and also from other artists who…are currently making good use of the software.…This is also an excellent place to show our…current work-in-progress efforts in order to get…feedback and constructive criticism from…fellow users.…I would also recommend fully utilizing your…subscription to lynda.com, watching as much…texture or material-based training as is…practical from the online training library,…
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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