Join Joel Bradley for an in-depth discussion in this video What you should know before watching this course, part of Substance Designer: Painted Metal.
- Although it has been my goal to make this course as accessible to new users as possible, it is probably worth noting that a basic working knowledge of the Substance Designer application will probably help the learning experience go more smoothly. Included in that basic knowledge will be a grasp of application base terminology, familiarity with the substance designer UI, so knowing where the most commonly used tools are located. As well as a basic understanding of the CG Texturing process in general.
All of these will most definitely help you get the best from this Substance Designer training course. Now, these skills are not in any way required in order for you to benefit from the material presented, as there is plenty here that even users brand new to Substance Designer will be able to follow. That having been said, I do have a number of other courses here on lynda.com that you may find helpful when it comes to mastering the overall workflow of a texture artist. Courses such as Mastering UVW Mapping in 3ds Max, Up and Running with Substance Designer, and the most recent of all, Game Asset Creation: Stylized Wood Crate, in which we take the knowledge gained in the other two courses, and use it to produce a final game-ready asset.
- Creating pitted and dented details
- Adding and blending in scratches
- Breaking up the surface with normal maps
- Creating a roughness map
- Adding an ambient occlusion effect
- Exposing parameters to create variation and customize the material