Join Joel Bradley for an in-depth discussion in this video What you should know before watching this course, part of Up and Running with Substance Designer.
- Although this course has been designed in such a way as to open up the Substance Designer application to those who may be absolute beginners, there are, nevertheless, a few basic elements that familiarity with will, to some extent, help you work through this course. Baring in mind that these elements are in no way essential for you to complete and benefit from this training. Firstly then, given that Substance Designer uses a nodal as opposed to layer-based approached material creation, familiarity with how node-based systems work will help us feel much more comfortable as we work to create a substance graph in this course.
Also useful would be knowledge connected to the texturing of CD assets in general. So, UVW mapping, custom bit map creation, and of course, an understanding of the material and rendering systems that we will be plugging our substances into, whether this be a realtime engine, such as the Unreal four option that we will use in this course or offline rendering systems such as those found in applications like 3DS Max and Maya.
- Creating a new substance graph
- Importing resources
- Setting up lighting
- Generating maps
- Creating material outputs
- Using generator nodes to create surface detail
- Using filters to create amps
- Publishing a substance
- Importing substances
Skill Level Intermediate
Q: This course was updated on 05/04/2016. What changed?
A: We added 10 new tutorials covering the changes in the most recent versions of Substance Designer. Check out the videos in the new chapter, "5.1 to 5.3.4 Update Highlights."
Rendering for Composites inside 3ds Maxwith Joel Bradley1h 50m Intermediate
Unreal Engine: Architectural Visualizationwith Adam Crespi3h 53m Intermediate
5.1 to 5.3.4 Update Highlights
1. Setting Up the Project
2. Generating Maps and Detail
3. Building Up the Material
What's next?2m 44s
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